Indestructible cards still can't be destroyed, so if an indestructible 2/2 creature was hit by Pillar of Flame, it wouldn't die or get exiled. Sep 7, 2015 @ 7:20pm. An enchantment for three mana, Song of the Dryads can be attached to any permanent regardless of type, rendering it nothing more than a colorless forest. Black was the only non-blue color that couldn't destroy artifacts, but red also couldn't destroy enchantments. September 24, 2015 10:25 a.m. 1 . This is part of colour pie identity. One of red (and black)'s weaknesses is not being able to deal with enchantments. 10. Red and black does not. White's artifact destruction is usually at uncommon. Felidar Cub/Kami of Ancient Law/Keening Apparition/Ronom Unicorn. no they don't. Enchantments are also more difficult to answer than artifacts, as a result of the color pie mostly limiting enchantment removal squarely to green and white. … All four of these cards are 2/2 white creatures that you can sacrifice at any time to destroy an enchantment. The only way red can destroy an enchantment is using [ [Meteor Golem]]. ". For example, Blood Funnel vs Heartless Summoning. This right here. While enchantments have never been as big a player in competitive Magic as artifacts (due to their more restrictive casting costs), they are quite important to deal with. Red and Green usually have one artifact destruction card in common, although green's is usually also a spell that destroy both artifacts and enchantments. CMC (Converted Mana Cost): 2. Since black can "do anything for a price", its enchantment really do everything. I don't believe there are any cards in Magic in black or red that destroy enchantments ever. This card is the same as Terminate , except it has two changes: it’s sorcery speed (which makes it much weaker), but it can destroy planeswalkers, as well, … It isn't so much that those colors need enchantment removal. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "In enchanting can you destroy ANY enchanted item to learn to enchantment? Wrath of God Dis’ Enchantments. Most black discard is sorcery-speed, targets a single opponent, and/or is a one-shot effect. However, if that creature was later sacrificed on the same turn, it would be exiled because the replacement effect from Pillar of Flame is still in effect for the duration of the turn. When building a deck you need to ask yourself what you want done, i.e. Here I suggest some repeatable ones as examples of black’s answers, two of which hit multiple opponents. My vote goes to Erebos, God of the Dead. If you're insistent on remaining mono-red, and you're playing with Legacy-legal cards, Chaos Warp is one of your only options. black at most can force discard it. With regards to (pre-Innistrad) Standard, this mono-red deck seems to do fine without enchantment removal. The thing for black enchantments is that they do VERY different things. Those are fair stats for such inexpensive creatures, and … This card can kill any pesky creature as needed, and its only drawback is that it’s Black/Red. (See enchantment destruction .) You get to choose two of these options, so you can manipulate the board to your advantage. If we let black destroy enchantments, we could balance artifact and enchantment destruction and have each non-blue color have a card type they can't pinpoint destroy (white—land, black—artifact, red—enchantment, green—creature). 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